Dota 2: Snapfire - Timbersaw Mech
Modeling by Denis Varchulik, Szabó Attila, Tarantine Gomes, Joseph Pejril, and Me.
Texturing by Joseph Pejril and Me.
Rigging by Szabó Attila.

Modeling by Denis Varchulik, Szabó Attila, Tarantine Gomes, Joseph Pejril, and Me.
Texturing by Joseph Pejril and Me.
Rigging by Szabó Attila.

Timbersaw's Saw Chakram

Timbersaw's Saw Chakram

Armor, w/ shot up version

Armor, w/ shot up version

Comparison to the in-game model

Comparison to the in-game model

Dota 2 – Snapfire

Dota 2: Snapfire - Timbersaw Mech

Work done on Valve's animated cinematic "Snapfire" as a part of Lost Cosmonauts.
You can watch the video here! https://www.youtube.com/watch?v=DXBpMy9VgNU

I took part in a huge collaborative effort by our team to revamp Timbersaw's mech armor to cinematic quality.
My main duties were modeling the saw chakram, armor, and chainsaw, as well as texturing and detailing everything alongside Joe.

Modeling by Denis Varchulik, Szabó Attila, Tarantine Gomes, Joseph Pejril, and Me.
Texturing by Joseph Pejril and Me.
Rigging by Szabó Attila.
Pilot character all done by Szabó Attila (https://www.artstation.com/maxxy)

Logo and portfolio template by Alfred Khamidullin (https://www.artstation.com/hieronymus7z)

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