Dota 2: Nemestice - Arc Warden
Armor and Cape sculpt, modeling, and texturing: Me!
Overall rigging, and Head and torso sculpts: Valve
Body and head shader: Bryan Solis and Joe Pejril
Lightning FX: Caleb Dawson
Additional FX: Daneel Filimonov

Armor and Cape sculpt, modeling, and texturing: Me!
Overall rigging, and Head and torso sculpts: Valve
Body and head shader: Bryan Solis and Joe Pejril
Lightning FX: Caleb Dawson
Additional FX: Daneel Filimonov

Dota 2: Nemestice - Arc Warden

This Spring I was able to work with our Lost Cosmonauts team and Valve on the cinematic for their Dota 2 update: Nemestice!

I was able to help bring the character Arc Warden to cinematic life!
I was responsible for the modeling, sculpting and texturing on his armor and cape!

Overall rigging, and Head and torso sculpts: Valve
Body and head shader: Bryan Solis and Joe Pejril
Lightning FX: Caleb Dawson

The rest of the team!
https://www.artstation.com/sedisocks
https://www.artstation.com/pixenal
https://www.artstation.com/xb33
https://www.artstation.com/void001
https://www.artstation.com/hieronymus7z
https://www.artstation.com/phoebe_herring
https://www.artstation.com/joshimon
https://www.artstation.com/razed

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